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class | auterion::MapProjection |
| Provides methods to convert between the geographical coordinate system ("global") and the ENU local azimuthal equidistant plane ("local"). More...
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Eigen::Quaternionf | auterion::attitudeNedToEnu (const Eigen::Quaternionf &q_ned) |
| Converts attitude from NED to ENU frame. Performs reference frame change and quaternion rotation s.t. the identity quaternion points along the x-axis within its reference frame. More...
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Eigen::Quaterniond | auterion::attitudeNedToEnu (const Eigen::Quaterniond &q_ned) |
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Eigen::Quaternionf | auterion::attitudeEnuToNed (const Eigen::Quaternionf &q_enu) |
| Converts attitude from ENU to NED frame. Performs reference frame change and quaternion rotation s.t. the identity quaternion points along the x-axis within its reference frame. More...
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Eigen::Quaterniond | auterion::attitudeEnuToNed (const Eigen::Quaterniond &q_enu) |
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Eigen::Vector3f | auterion::yawBodyToWorld (float yaw, const Eigen::Vector3f &point_body) |
| Transforms a point from body frame to world frame given the yaw of the body's attitude. The transformation only applies a yaw rotation, and therefore assumes that the body and world frame are only yaw rotated, and that they share the same handedness. More...
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Eigen::Vector3d | auterion::yawBodyToWorld (double yaw, const Eigen::Vector3d &point_body) |
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float | auterion::yawNedToEnu (const float yaw_ned_rad) |
| Converts yaw from NED to ENU frame. More...
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double | auterion::yawNedToEnu (const double yaw_ned_rad) |
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float | auterion::yawEnuToNed (const float yaw_enu_rad) |
| Converts yaw from ENU to NED frame. More...
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double | auterion::yawEnuToNed (const double yaw_enu_rad) |
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float | auterion::yawRateNedToEnu (const float yaw_rate_ned) |
| Converts yaw rate from NED to ENU frame. More...
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double | auterion::yawRateNedToEnu (const double yaw_rate_ned) |
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float | auterion::yawRateEnuToNed (const float yaw_rate_enu) |
| Converts yaw rate from ENU to NED frame. More...
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double | auterion::yawRateEnuToNed (const double yaw_rate_enu) |
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Eigen::Vector3f | auterion::positionNedToEnu (const Eigen::Vector3f &ned) |
| Converts coordinates from NED to ENU frame. More...
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Eigen::Vector3d | auterion::positionNedToEnu (const Eigen::Vector3d &ned) |
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Eigen::Vector2f | auterion::positionNedToEnu (const Eigen::Vector2f &ne) |
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Eigen::Vector2d | auterion::positionNedToEnu (const Eigen::Vector2d &ne) |
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Eigen::Vector3f | auterion::positionEnuToNed (const Eigen::Vector3f &enu) |
| Converts coordinates from ENU to NED frame. More...
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Eigen::Vector3d | auterion::positionEnuToNed (const Eigen::Vector3d &enu) |
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Eigen::Vector2f | auterion::positionEnuToNed (const Eigen::Vector2f &en) |
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Eigen::Vector2d | auterion::positionEnuToNed (const Eigen::Vector2d &en) |
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Eigen::Vector3f | auterion::frdToFlu (const Eigen::Vector3f &frd) |
| Converts coordinates from FRD to FLU frame. More...
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Eigen::Vector3d | auterion::frdToFlu (const Eigen::Vector3d &frd) |
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Eigen::Vector3f | auterion::fluToFrd (const Eigen::Vector3f &flu) |
| Converts coordinates from FLU to FRD frame. More...
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Eigen::Vector3d | auterion::fluToFrd (const Eigen::Vector3d &flu) |
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Eigen::Vector3f | auterion::varianceNedToEnu (const Eigen::Vector3f &v_ned) |
| Converts variance from NED to ENU frame. More...
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Eigen::Vector3d | auterion::varianceNedToEnu (const Eigen::Vector3d &v_ned) |
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Eigen::Vector3f | auterion::varianceEnuToNed (const Eigen::Vector3f &v_enu) |
| Converts variance from ENU to NED frame. More...
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Eigen::Vector3d | auterion::varianceEnuToNed (const Eigen::Vector3d &v_enu) |
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float | auterion::radToDeg (const float rad) |
| Converts radians to degrees.
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double | auterion::radToDeg (const double rad) |
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float | auterion::degToRad (const float deg) |
| Converts degrees to radians.
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double | auterion::degToRad (const double deg) |
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float | auterion::wrapAngleToPlusMinusPi (float yaw) |
| Wraps an angle to the range [-pi, pi). More...
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double | auterion::wrapAngleToPlusMinusPi (double yaw) |
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Eigen::Vector3f | auterion::quaternionToEulerRpy (const Eigen::Quaternionf &q) |
| Converts a quaternion to RPY extrinsic Tait-Bryan Euler angles (YPR intrinsic) XYZ axes correspond to RPY angles respectively. More...
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Eigen::Vector3d | auterion::quaternionToEulerRpy (const Eigen::Quaterniond &q) |
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Eigen::Quaternionf | auterion::eulerRpyToQuaternion (const Eigen::Vector3f &euler) |
| Converts RPY extrinsic Tait-Bryan Euler angles (YPR intrinsic) to quaternion. More...
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Eigen::Quaterniond | auterion::eulerRpyToQuaternion (const Eigen::Vector3d &euler) |
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Eigen::Quaternionf | auterion::eulerRpyToQuaternion (const float roll, const float pitch, const float yaw) |
| Converts RPY extrinsic Tait-Bryan Euler angles (YPR intrinsic) to quaternion. More...
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Eigen::Quaterniond | auterion::eulerRpyToQuaternion (const double roll, const double pitch, const double yaw) |
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float | auterion::quaternionToRoll (const Eigen::Quaternionf &q) |
| Convert quaternion to roll angle in extrinsic RPY order (intrinsic YPR) More...
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double | auterion::quaternionToRoll (const Eigen::Quaterniond &q) |
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float | auterion::quaternionToPitch (const Eigen::Quaternionf &q) |
| Convert quaternion to pitch angle in extrinsic RPY order (intrinsic YPR) More...
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double | auterion::quaternionToPitch (const Eigen::Quaterniond &q) |
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float | auterion::quaternionToYaw (const Eigen::Quaternionf &q) |
| Convert quaternion to yaw angle in extrinsic RPY order (intrinsic YPR) More...
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double | auterion::quaternionToYaw (const Eigen::Quaterniond &q) |
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